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Vulkan Backend#

The ExecuTorch Vulkan (ET-VK) backend enables ExecuTorch models to execute on GPUs via the cross-platform Vulkan API. Although the Vulkan API support is almost ubiquitous among modern GPUs, the ExecuTorch Vulkan backend is developed with a focus on Android GPUs, and support for desktop platforms is experimental.

Features#

  • Wide operator support via an in-tree GLSL compute shader library

  • Support for models that require dynamic shapes

  • Support for FP32 and FP16 inference modes

  • Support for quantized linear layers with 8-bit/4-bit weights and 8-bit dynamically quantized activations

  • Support for quantized linear layers with 8-bit/4-bit weights and FP32/FP16 activations

Note that the Vulkan backend is under active development, and its GLSL compute shader library is being consistently expanded over time. Additional support for quantized operators (i.e. quantized convolution) and additional quantization modes is on the way.

Target Requirements#

  • Supports Vulkan 1.1

Development Requirements#

To build the Vulkan delegate, install the Vulkan SDK 1.4.341.1 or newer. After installation, the glslc binary must be found in your PATH in order to compile Vulkan shaders. This can be checked by running

glslc --version

If this is not the case after completing the Vulkan SDK installation, you may have to go into ~/VulkanSDK/<version>/ and run

source setup-env.sh

or alternatively,

python install_vulkan.py

To target Android, also install a current Android NDK. ExecuTorch CI uses NDK r28c.


Using the Vulkan Backend#

To lower a model to the Vulkan backend during the export and lowering process, pass an instance of VulkanPartitioner to to_edge_transform_and_lower. The example below demonstrates this process using the MobileNet V2 model from torchvision.

import torch
import torchvision.models as models

from executorch.backends.vulkan.partitioner.vulkan_partitioner import VulkanPartitioner
from executorch.exir import to_edge_transform_and_lower

from torchvision.models.mobilenetv2 import MobileNet_V2_Weights

mobilenet_v2 = models.mobilenetv2.mobilenet_v2(
    weights=MobileNet_V2_Weights.DEFAULT
).eval()

sample_inputs = (torch.randn(1, 3, 224, 224),)

exported_program = torch.export.export(mobilenet_v2, sample_inputs)

etvk_program = to_edge_transform_and_lower(
    exported_program,
    partitioner=[VulkanPartitioner()],
).to_executorch()

with open("mv2_vulkan.pte", "wb") as file:
    etvk_program.write_to_file(file)

See Partitioner API for a reference on available partitioner options.


Quantization#

The Vulkan delegate currently supports execution of quantized linear layers. See Quantization for more information on available quantization schemes and APIs.


Runtime Integration#

To run the model on-device, use the standard ExecuTorch runtime APIs.

For integration in Android applications, the Vulkan backend is included in the executorch-android-vulkan package.

When building from source, pass -DEXECUTORCH_BUILD_VULKAN=ON when configuring the CMake build to compile the Vulkan backend. See Running on Device for more information.

To link against the backend, use the vulkan_backend CMake target. The target propagates the platform-specific linker options needed to retain the static initializers that register Vulkan compute shaders and operators.

# CMakeLists.txt
find_package(executorch CONFIG REQUIRED COMPONENTS vulkan_backend)

target_link_libraries(
    my_target
    PRIVATE
    executorch
    vulkan_backend
)

No additional steps are necessary to use the backend beyond linking the target. Any Vulkan-delegated .pte file will automatically run on the registered backend.

Additional Resources#

Partitioner API

Quantization

Troubleshooting